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Halo: Nightfall - Condor hanger

Landing bay matte painting I did for the TV series Halo: Nightfall.

The vfx supervisor set up the angle of the shot and provided a 3D render from NUKE for perspective reference. I used reference photos of the interior of the film studio/warehouse to build the painting, with a lot of work involved correcting and repainting the perspective. The ceiling was mapped onto basic geometry in Nuke and animated to open.

© Microsoft

Final landing bay matte painting.

Final landing bay matte painting.

Onset reference shot in the film studio/warehouse.

Onset reference shot in the film studio/warehouse.

Simple perspective render from Nuke.

Simple perspective render from Nuke.

Early and end photoshop workflow.  Reload page to re-play gif.

Early and end photoshop workflow. Reload page to re-play gif.

Final comp with the CG D81-LRT Condor transport ship.

Final comp with the CG D81-LRT Condor transport ship.